Lyrics
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👿║ ║ START ║ ║ CONT. ║ ║😈
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©ᴾˢʸᴬᴵ ᴸᴸᶜ
[Title: ᗰᑌTᗩᑎT ᗷEEᗷOᖇ 1]
[Genre: Ambient, Video Game, Cyberpunk]
[Instruments: 16-bit Synths, 32-bit Synths, Electronic Percussion, Sound Effects, Chiptune elements]
[Tempo: 60 BPM]
[Key: D Minor]
[Time Signature: 4/4]
[Mood: Dark, Futuristic, Hypnotic, Subtle]
[Textures: Smooth, Layered, Grainy, Minimalistic]
[Effects: Reverb, Echo, Bitcrusher, Glitch effects, Light Distortion]
[Structure: Improvisational, Generative, Random sound effects, Non-linear]
[Dynamics: Soft overall with occasional sudden loud effects, Gradual Crescendo and Decrescendo]
[Harmony: Exotic minor key harmonies, Evolving dissonant clusters]
[Melody: Demented 16-bit dark melodies, Sparse, Angular]
[Rhythm: Subtle, Occasionally syncopated, Random sound effects as rhythmic elements]
[Concept: Creating a complex and immersive world of sound that ebbs and flows in and out of a non-musical structure, mimicking the experience of playing a dark cyberpunk RPG game]
[Imagery: Neon-lit dystopian cityscapes, Flickering screens, Glowing holograms, Shadows lurking in the alleys]
[Instructions: Use gaming sound effects like menu selection sounds, incorporate 16-bit/32-bit gaming style elements, keep the overall design minimal and hypnotic, allow melodies and harmonies to evolve naturally from the soundscape, introduce random sound effects to mimic gameplay]
[Title: ᗰᑌTᗩᑎT ᗷEEᗷOᖇ 2]
[Genre: Ambient, Video Game, Cyberpunk]
[Instruments: Circuit Bent Nintendo-FX, 16-bit Synths, 32-bit Synths, Electronic Percussion, Sound Effects, Falsetto Voice, Chiptune elements]
[Tempo: 50 BPM]
[Key: D Minor]
[Time Signature: 4/4]
[Mood: Dark, Futuristic, Hypnotic, Groovy, Complex]
[Textures: Smooth, Layered, Grainy, Minimalistic]
[Effects: Reverb, Echo, Bitcrusher, Glitch effects, Light Distortion, Resampling]
[Structure: Non-musical Interlude, Fade to Silence, Falsetto Hook, Evolving Soundscape, Incorporation of Non-musical Elements into Musical Structure]
[Dynamics: Soft overall with occasional sudden loud effects, Gradual Crescendo and Decrescendo, Fade to Silence]
[Harmony: Exotic minor key harmonies, Evolving dissonant clusters]
[Melody: Demented 16-bit dark melodies, Sparse, Angular, Falsetto Hook introduces Groovy Hypnotic Melody]
[Rhythm: Subtle, Occasionally syncopated, Random sound effects as rhythmic elements, Groovy instrumental background after falsetto hook]
[Concept: Creating a complex and immersive world of sound that ebbs and flows in and out of a non-musical structure]
[Instructions: Start with a non-musical interlude made entirely out of Circuit Bent Nintendo-FX, fade to silence, introduce a falsetto hook to transition into a groovy hypnotic instrumental background, resample and incorporate non-musical elements into the musical structure, allow melodies and harmonies to evolve naturally from the soundscape, include random sound effects to mimic gameplay]
[Genre: Ambient, Video Game, Cyberpunk]
[Instruments: Circuit Bent Nintendo-FX, 16-bit Synths, 32-bit Synths, Electronic Percussion, Sound Effects, Falsetto Voice, Chiptune elements]
[Tempo: 50 BPM]
[Key: D Minor]
[Time Signature: 4/4]
[Mood: Dark, Futuristic, Hypnotic, Groovy, Complex]
[Textures: Smooth, Layered, Grainy, Minimalistic]
[Effects: Reverb, Echo, Bitcrusher, Glitch effects, Resampling, Circuit-bent Nintendo FX]
[Structure: Non-musical Interlude, Fade to Silence, Falsetto Hook, Evolving Soundscape, Incorporation of Non-musical Elements into Musical Structure]
[Dynamics: Soft overall with occasional sudden loud effects, Gradual Crescendo and Decrescendo, Fade to Silence]
[Harmony: Exotic minor key harmonies, Evolving dissonant clusters]
[Melody: Demented 16-bit dark melodies, Sparse, Angular, Falsetto Hook introduces Groovy Hypnotic Melody]
[Rhythm: Subtle, Occasionally syncopated, Random sound effects as rhythmic elements, Groovy instrumental background after falsetto hook]
[Instructions: Start with a non-musical interlude made entirely out of Circuit Bent Nintendo-FX, fade to silence, introduce a falsetto hook to transition into a groovy hypnotic instrumental background, resample and incorporate non-musical elements into the musical structure, allow melodies and harmonies to evolve naturally from the soundscape, include random sound effects to mimic gameplay]
[Intro: Non-musical Interlude]
[Start: Start with a single circuit-bent Nintendo FX sound, low and grainy.
Gradually introduce layers of random 16-bit/32-bit gaming sound effects.]
[Build Intensity: Increase the intensity of the Nintendo FX, incorporating more glitch and bitcrushed elements.
Introduce random sound effects that mimic game menu selections and in-game actions.]
[Chaos: Add overlapping sounds to create a chaotic, non-musical texture.
Use pitch bending and distortion to enhance the circuit-bent feel.
Occasionally introduce brief moments of silence to create tension.]
[Reduce Intensity: Gradually reduce the intensity of the sound effects.
Introduce a fading echo effect leading to complete silence.]
[Transition: Fade to Silence]
[Fade Out: Apply a smooth fade-out to all sounds, leading to complete silence.]
[Shift 1: Falsetto Hook Introduction]
[Single Note: In the silence, introduce a single, soft falsetto voice note.
Gradually build the falsetto melody, keeping it airy and ethereal.]
[Melodic Hook: Layer the falsetto with subtle reverb and echo.
Let the falsetto melody evolve into a hypnotic hook, setting the stage for the instrumental drop.]
[Shift 2: Groovy Hypnotic Background]
[Groovy Bassline:
Introduce a groovy bassline using a 16-bit synth, syncopated with a light electronic percussion.
Incorporate a soft, repetitive melody in the background using 32-bit synths.]
[ᗰᑌTᗩᑎT ᗷEEᗷOᖇ ACT 2]
[Genre: Ambient, Video Game, Tribal, Jungle]
[Instruments: 32-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements]
[Tempo: 120 BPM]
[Key: E Minor]
[Time Signature: 4/4]
[Mood: Dark, Primitive, Energetic, Hypnotic]
[Textures: Smooth, Layered, Grainy, Rhythmic]
[Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Distortion]
[Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape]
[Dynamics: Explosive, Gradual Build-Up, High Energy]
[Harmony: Exotic Minor Key Harmonies, Evolving Dissonance]
[Melody: Fragmented, Tribal, Rhythmic]
[Rhythm: Tribal, Fast-Paced, Syncopated, Energetic]
[Instructions: Start with an explosion sound effect to transition from the previous theme, introduce an ambient jungle soundscape, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.]
[Intro: Explosion Transition]
[Explosion Sound Effect: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.]
[Ambient Jungle Intro]
[Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.]
[Fast-Paced Primitive Action]
[Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.]
[Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.]
[Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.]
[Evolving Soundscape]
[Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.]
[Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.]
[Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.]
[Genre Switch: Ambient, Video Game, Tribal, Jungle]
[Instruments: 16-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements]
[Increases Tempo: 120 BPM]
[Key Change: E Minor]
[Time Signature: 4/4]
[Mood Shift: Tribal, Primitive, Energetic, Jungle]
[Textures: Sharp, Layered, Clean, Rhythmic]
[Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Distortion]
[Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape]
[Dynamics: Explosive, Gradual Build-Up, High Energy]
[Harmony: Exotic Minor Key Harmonies, Evolving Dissonance]
[Melody: Fragmented, Tribal, Rhythmic]
[Rhythm: Tribal, Fast-Paced, Syncopated, Energetic]
[Instructions: Start with an explosion sound effect to transition from the previous theme, introduce an ambient jungle soundscape, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.]
[Intro: Explosion Transition]
[Explosion Sound Effect: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.]
[Ambient Jungle Intro]
[Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.]
[Fast-Paced Primitive Action]
[Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.]
[Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.]
[Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.]
[Evolving Soundscape]
[Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.]
[Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.]
[Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.]
[Genre Switch: Ambient, Video Game, Tribal, Jungle]
[Instruments: 16-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements]
[Increases Tempo: 120 BPM]
[Key Change: E Minor]
[Time Signature: 4/4]
[Mood Shift: Tribal, Primitive, Energetic, Jungle]
[Textures: Sharp, Layered, Clean, Rhythmic]
[Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Distortion]
[Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape]
[Dynamics: Explosive, Gradual Build-Up, High Energy]
[Harmony: Exotic Minor Key Harmonies, Evolving Dissonance]
[Melody: Fragmented, Tribal, Rhythmic]
[Rhythm: Tribal, Fast-Paced, Syncopated, Energetic]
[Instructions: Start with an explosion sound effect to transition from the previous theme, introduce an ambient jungle soundscape, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.]
[Explosion Transition: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.]
[Ambient Jungle Intro]
[Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.]
[Fast-Paced Primitive Action]
[Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.]
[Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.]
[Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.]
[Evolving Soundscape]
[Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.]
[Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.]
[Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.]
[Genre Switch: Ambient, Video Game, Tribal, Jungle]
[Instruments: 16-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements]
[Increases Tempo: 120 BPM]
[Key Change: E Minor]
[Time Signature: 4/4]
[Mood Shift: Tribal, Primitive, Energetic, Jungle]
[Textures: Sharp, Layered, Clean, Rhythmic]
[Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Bird FX, Explosion FX,]
[Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape]
[Dynamics: Explosive, Gradual Build-Up, High Energy]
[Harmony: Exotic Minor Key Harmonies, Evolving Dissonance]
[Melody: Fragmented, Tribal, Rhythmic]
[Rhythm: Tribal, Fast-Paced, Syncopated, Energetic]
[Instructions: Start with an explosion sound effect to transition from the previous theme, introduce an ambient jungle soundscape, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.]
[Explosion Transition: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.]
[Ambient Jungle Intro]
[Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.]
[Fast-Paced Primitive Action]
[Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.]
[Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.]
[Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.]
[Evolving Soundscape]
[Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.]
[Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.]
[Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.]
[Genre Switch: Ambient Tribal Jungle Video Game]
[Instruments: 16-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements]
[Increases Tempo: 140 BPM]
[Key Change: G# Minor]
[Time Signature: 4/4]
[Mood Shift: Tribal, Primitive, Energetic, Jungle]
[Textures: Sharp, Layered, Clean, Rhythmic]
[Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Birds, Explosion FX,]
[Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape]
[Dynamics: Explosive, Gradual Build-Up, High Energy]
[Harmony: Exotic Minor Key Harmonies, Evolving Dissonance]
[Melody: Fragmented, Tribal, Rhythmic]
[Rhythm: Tribal, Fast-Paced, Syncopated, Energetic]
[Instructions: Start with a loud, dominant explosion sound effect to transition from the previous theme, followed by ambient jungle sound effects including birds and insects, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.]
[Explosion Transition: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.]
[Ambient Jungle Intro]
[Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.]
[Fast-Paced Primitive Action]
[Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.]
[Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.]
[Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.]
[Evolving Soundscape]
[Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.]
[Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.]
[Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.]
[Tribal Drum Drop]
[Fast-Paced Droning Bassline]
[Explosive Percussion]
[Birds] *CHIRP-CHIRPITY-CAWWW!*
[Percussion Intensifies]
[Increases Tempo: 5 BPM]
[Melodic Build]
[Melody Switch to Sublime]
[exotic-key Harmony]
[Harmonized SFX Build]
[Ambient Interlude]
[Beat Switch] [Bass Switch]
[Chiptune Morphs Pitch Continuously]
[16-bit Dreamy Melody]
[Dreamy Soundscape Build]
[Fast-paced Random SFX]
[Insect Harmonics]
[Sublime Instrumental Crescendo]