ᗰᑌTᗩᑎT ᗷEEᗷOᖇ

Bizarre Circuit-bent Video Game Soundscape, Innovative 32-bit Sound Design, Nintendo FX,

June 23rd, 2024suno

歌词

🏃 🤾‍ ️🤼️ 🏃 🏃‍‍ 🤸 🏃‍ 👺╔═══════════════════╗🤬 ☢ ║ ╔══════════════╗ ║☢ ☠ ║ ║ᗰᑌTᗩᑎT ᗷEEᗷOᖇ║ ║ ║ ☠ 👾║ ╚══════════════╝ ║👾 🤖║ ╔═════╗╔═════╗ ║🤖 👿║ ║ START ║ ║ CONT. ║ ║😈 👹║ ╚═════╝╚═════╝ ║👽 🤡╚═══════════════════╝💀 ‍🏃 🤾‍ ️🏃‍‍ 🤸 🏃‍ 🤼️ 🏃 ©ᴾˢʸᴬᴵ ᴸᴸᶜ [Title: ᗰᑌTᗩᑎT ᗷEEᗷOᖇ 1] [Genre: Ambient, Video Game, Cyberpunk] [Instruments: 16-bit Synths, 32-bit Synths, Electronic Percussion, Sound Effects, Chiptune elements] [Tempo: 60 BPM] [Key: D Minor] [Time Signature: 4/4] [Mood: Dark, Futuristic, Hypnotic, Subtle] [Textures: Smooth, Layered, Grainy, Minimalistic] [Effects: Reverb, Echo, Bitcrusher, Glitch effects, Light Distortion] [Structure: Improvisational, Generative, Random sound effects, Non-linear] [Dynamics: Soft overall with occasional sudden loud effects, Gradual Crescendo and Decrescendo] [Harmony: Exotic minor key harmonies, Evolving dissonant clusters] [Melody: Demented 16-bit dark melodies, Sparse, Angular] [Rhythm: Subtle, Occasionally syncopated, Random sound effects as rhythmic elements] [Concept: Creating a complex and immersive world of sound that ebbs and flows in and out of a non-musical structure, mimicking the experience of playing a dark cyberpunk RPG game] [Imagery: Neon-lit dystopian cityscapes, Flickering screens, Glowing holograms, Shadows lurking in the alleys] [Instructions: Use gaming sound effects like menu selection sounds, incorporate 16-bit/32-bit gaming style elements, keep the overall design minimal and hypnotic, allow melodies and harmonies to evolve naturally from the soundscape, introduce random sound effects to mimic gameplay] [Title: ᗰᑌTᗩᑎT ᗷEEᗷOᖇ 2] [Genre: Ambient, Video Game, Cyberpunk] [Instruments: Circuit Bent Nintendo-FX, 16-bit Synths, 32-bit Synths, Electronic Percussion, Sound Effects, Falsetto Voice, Chiptune elements] [Tempo: 50 BPM] [Key: D Minor] [Time Signature: 4/4] [Mood: Dark, Futuristic, Hypnotic, Groovy, Complex] [Textures: Smooth, Layered, Grainy, Minimalistic] [Effects: Reverb, Echo, Bitcrusher, Glitch effects, Light Distortion, Resampling] [Structure: Non-musical Interlude, Fade to Silence, Falsetto Hook, Evolving Soundscape, Incorporation of Non-musical Elements into Musical Structure] [Dynamics: Soft overall with occasional sudden loud effects, Gradual Crescendo and Decrescendo, Fade to Silence] [Harmony: Exotic minor key harmonies, Evolving dissonant clusters] [Melody: Demented 16-bit dark melodies, Sparse, Angular, Falsetto Hook introduces Groovy Hypnotic Melody] [Rhythm: Subtle, Occasionally syncopated, Random sound effects as rhythmic elements, Groovy instrumental background after falsetto hook] [Concept: Creating a complex and immersive world of sound that ebbs and flows in and out of a non-musical structure] [Instructions: Start with a non-musical interlude made entirely out of Circuit Bent Nintendo-FX, fade to silence, introduce a falsetto hook to transition into a groovy hypnotic instrumental background, resample and incorporate non-musical elements into the musical structure, allow melodies and harmonies to evolve naturally from the soundscape, include random sound effects to mimic gameplay] [Genre: Ambient, Video Game, Cyberpunk] [Instruments: Circuit Bent Nintendo-FX, 16-bit Synths, 32-bit Synths, Electronic Percussion, Sound Effects, Falsetto Voice, Chiptune elements] [Tempo: 50 BPM] [Key: D Minor] [Time Signature: 4/4] [Mood: Dark, Futuristic, Hypnotic, Groovy, Complex] [Textures: Smooth, Layered, Grainy, Minimalistic] [Effects: Reverb, Echo, Bitcrusher, Glitch effects, Resampling, Circuit-bent Nintendo FX] [Structure: Non-musical Interlude, Fade to Silence, Falsetto Hook, Evolving Soundscape, Incorporation of Non-musical Elements into Musical Structure] [Dynamics: Soft overall with occasional sudden loud effects, Gradual Crescendo and Decrescendo, Fade to Silence] [Harmony: Exotic minor key harmonies, Evolving dissonant clusters] [Melody: Demented 16-bit dark melodies, Sparse, Angular, Falsetto Hook introduces Groovy Hypnotic Melody] [Rhythm: Subtle, Occasionally syncopated, Random sound effects as rhythmic elements, Groovy instrumental background after falsetto hook] [Instructions: Start with a non-musical interlude made entirely out of Circuit Bent Nintendo-FX, fade to silence, introduce a falsetto hook to transition into a groovy hypnotic instrumental background, resample and incorporate non-musical elements into the musical structure, allow melodies and harmonies to evolve naturally from the soundscape, include random sound effects to mimic gameplay] [Intro: Non-musical Interlude] [Start: Start with a single circuit-bent Nintendo FX sound, low and grainy. Gradually introduce layers of random 16-bit/32-bit gaming sound effects.] [Build Intensity: Increase the intensity of the Nintendo FX, incorporating more glitch and bitcrushed elements. Introduce random sound effects that mimic game menu selections and in-game actions.] [Chaos: Add overlapping sounds to create a chaotic, non-musical texture. Use pitch bending and distortion to enhance the circuit-bent feel. Occasionally introduce brief moments of silence to create tension.] [Reduce Intensity: Gradually reduce the intensity of the sound effects. Introduce a fading echo effect leading to complete silence.] [Transition: Fade to Silence] [Fade Out: Apply a smooth fade-out to all sounds, leading to complete silence.] [Shift 1: Falsetto Hook Introduction] [Single Note: In the silence, introduce a single, soft falsetto voice note. Gradually build the falsetto melody, keeping it airy and ethereal.] [Melodic Hook: Layer the falsetto with subtle reverb and echo. Let the falsetto melody evolve into a hypnotic hook, setting the stage for the instrumental drop.] [Shift 2: Groovy Hypnotic Background] [Groovy Bassline: Introduce a groovy bassline using a 16-bit synth, syncopated with a light electronic percussion. Incorporate a soft, repetitive melody in the background using 32-bit synths.] [ᗰᑌTᗩᑎT ᗷEEᗷOᖇ ACT 2] [Genre: Ambient, Video Game, Tribal, Jungle] [Instruments: 32-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements] [Tempo: 120 BPM] [Key: E Minor] [Time Signature: 4/4] [Mood: Dark, Primitive, Energetic, Hypnotic] [Textures: Smooth, Layered, Grainy, Rhythmic] [Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Distortion] [Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape] [Dynamics: Explosive, Gradual Build-Up, High Energy] [Harmony: Exotic Minor Key Harmonies, Evolving Dissonance] [Melody: Fragmented, Tribal, Rhythmic] [Rhythm: Tribal, Fast-Paced, Syncopated, Energetic] [Instructions: Start with an explosion sound effect to transition from the previous theme, introduce an ambient jungle soundscape, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.] [Intro: Explosion Transition] [Explosion Sound Effect: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.] [Ambient Jungle Intro] [Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.] [Fast-Paced Primitive Action] [Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.] [Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.] [Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.] [Evolving Soundscape] [Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.] [Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.] [Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.] [Genre Switch: Ambient, Video Game, Tribal, Jungle] [Instruments: 16-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements] [Increases Tempo: 120 BPM] [Key Change: E Minor] [Time Signature: 4/4] [Mood Shift: Tribal, Primitive, Energetic, Jungle] [Textures: Sharp, Layered, Clean, Rhythmic] [Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Distortion] [Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape] [Dynamics: Explosive, Gradual Build-Up, High Energy] [Harmony: Exotic Minor Key Harmonies, Evolving Dissonance] [Melody: Fragmented, Tribal, Rhythmic] [Rhythm: Tribal, Fast-Paced, Syncopated, Energetic] [Instructions: Start with an explosion sound effect to transition from the previous theme, introduce an ambient jungle soundscape, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.] [Intro: Explosion Transition] [Explosion Sound Effect: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.] [Ambient Jungle Intro] [Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.] [Fast-Paced Primitive Action] [Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.] [Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.] [Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.] [Evolving Soundscape] [Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.] [Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.] [Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.] [Genre Switch: Ambient, Video Game, Tribal, Jungle] [Instruments: 16-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements] [Increases Tempo: 120 BPM] [Key Change: E Minor] [Time Signature: 4/4] [Mood Shift: Tribal, Primitive, Energetic, Jungle] [Textures: Sharp, Layered, Clean, Rhythmic] [Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Distortion] [Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape] [Dynamics: Explosive, Gradual Build-Up, High Energy] [Harmony: Exotic Minor Key Harmonies, Evolving Dissonance] [Melody: Fragmented, Tribal, Rhythmic] [Rhythm: Tribal, Fast-Paced, Syncopated, Energetic] [Instructions: Start with an explosion sound effect to transition from the previous theme, introduce an ambient jungle soundscape, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.] [Explosion Transition: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.] [Ambient Jungle Intro] [Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.] [Fast-Paced Primitive Action] [Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.] [Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.] [Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.] [Evolving Soundscape] [Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.] [Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.] [Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.] [Genre Switch: Ambient, Video Game, Tribal, Jungle] [Instruments: 16-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements] [Increases Tempo: 120 BPM] [Key Change: E Minor] [Time Signature: 4/4] [Mood Shift: Tribal, Primitive, Energetic, Jungle] [Textures: Sharp, Layered, Clean, Rhythmic] [Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Bird FX, Explosion FX,] [Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape] [Dynamics: Explosive, Gradual Build-Up, High Energy] [Harmony: Exotic Minor Key Harmonies, Evolving Dissonance] [Melody: Fragmented, Tribal, Rhythmic] [Rhythm: Tribal, Fast-Paced, Syncopated, Energetic] [Instructions: Start with an explosion sound effect to transition from the previous theme, introduce an ambient jungle soundscape, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.] [Explosion Transition: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.] [Ambient Jungle Intro] [Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.] [Fast-Paced Primitive Action] [Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.] [Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.] [Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.] [Evolving Soundscape] [Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.] [Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.] [Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.] [Genre Switch: Ambient Tribal Jungle Video Game] [Instruments: 16-bit Synths, Circuit-bent Nintendo FX, Tribal Drums, Percussion, Jungle Sound Effects, Electronic Percussion, Chiptune Elements] [Increases Tempo: 140 BPM] [Key Change: G# Minor] [Time Signature: 4/4] [Mood Shift: Tribal, Primitive, Energetic, Jungle] [Textures: Sharp, Layered, Clean, Rhythmic] [Effects: Reverb, Echo, Bitcrusher, Glitch Effects, Birds, Explosion FX,] [Structure: Explosion Transition, Ambient Jungle Intro, Fast-Paced Primitive Action, Martial Soundscape] [Dynamics: Explosive, Gradual Build-Up, High Energy] [Harmony: Exotic Minor Key Harmonies, Evolving Dissonance] [Melody: Fragmented, Tribal, Rhythmic] [Rhythm: Tribal, Fast-Paced, Syncopated, Energetic] [Instructions: Start with a loud, dominant explosion sound effect to transition from the previous theme, followed by ambient jungle sound effects including birds and insects, evolve into a fast-paced action-packed primitive martial soundscape, incorporate tribal rhythms and jungle sound effects, use circuit-bent Nintendo FX and 32-bit synths to maintain the video game aesthetic.] [Explosion Transition: Begin with a loud, dominant explosion sound effect. Use reverb and echo to make the explosion sound massive and encompassing. Fade out all previous elements with the explosion.] [Ambient Jungle Intro] [Jungle Ambience: Gradually introduce ambient jungle sound effects, birds, insects, rustling leaves. Use 32-bit synths to create a subtle, atmospheric background. Layer circuit-bent Nintendo FX to add a hint of electronic texture.] [Fast-Paced Primitive Action] [Tribal Drums: Introduce tribal drums with a fast-paced, energetic rhythm. Incorporate syncopated patterns to enhance the sense of urgency and action.] [Jungle Sound Effects: Add jungle sound effects such as animal calls and distant roars. Blend these effects into the rhythm to create a cohesive soundscape.] [Martial Soundscape: Introduce electronic percussion to blend the tribal and video game elements. Use glitch effects and bitcrushed sounds to maintain the primitive yet digital aesthetic.] [Evolving Soundscape] [Complex Rhythms: Layer additional percussion to increase the complexity of the rhythms. Introduce subtle harmonic elements using 32-bit synths in an exotic minor key.] [Dissonant Harmonies: Gradually bring in dissonant harmonies to create tension and unease. Use circuit-bent Nintendo FX to enhance the evolving dissonance.] [Energetic Melody: Develop a fragmented, tribal melody that weaves in and out of the rhythmic elements. Use syncopation and variation to keep the melody dynamic and engaging.] [Tribal Drum Drop] [Fast-Paced Droning Bassline] [Explosive Percussion] [Birds] *CHIRP-CHIRPITY-CAWWW!* [Percussion Intensifies] [Increases Tempo: 5 BPM] [Melodic Build] [Melody Switch to Sublime] [exotic-key Harmony] [Harmonized SFX Build] [Ambient Interlude] [Beat Switch] [Bass Switch] [Chiptune Morphs Pitch Continuously] [16-bit Dreamy Melody] [Dreamy Soundscape Build] [Fast-paced Random SFX] [Insect Harmonics] [Sublime Instrumental Crescendo]

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